Killing floor what does whitelisted mean
Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding. But not all have given up hope - a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe.
When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. Welcome to the Killing Floor 2. The series main game mode, " Survival ", returns. It still consists of up to six players trying to survive waves of ZEDs with the goal of completing all the waves. However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:.
Perks — List of perks and what their benefits are Specimens — List of all the ZEDs in game and links to their respective pages Weapons — Index of all available weapons Maps — List of official maps Updates — List of all major updates Achievements — List of achievements Characters — All playable characters Gameplay Mechanics — In-depth information on various mechanics and hidden data Survival Mode — Killing Floor's classic gamemode Versus Mode — Player-Versus-Player gamemode Weekly Outbreaks — Custom gamemodes that change on the weekly basis Endless Mode — Neverending survival gamemode.
Many GUI fixes, including perk bonus descriptions and weapon descrioptions in trader menu. To enable modified weapons you need to add them to the ServerPerks. New perk supposed to use pistols, especially in Dual mode.
To enable Gunslinger perk you need to add it to the ServerPerks. Because all Gunslinger perk inventory is light-weight, his max carry weight is limited to Magnum44 ammo price lowered from 13 to 12 to match HC per-bullet price. Magnum44 bullet now is slightly cheaper than HC and that is how it's supposed to be. Other perks still will have them in slot 2. This is made because usually Gunslinger has too many pistols in slot 2 and it is compilated to switch between them.
Starting from level 3 Gunslinger can act in Cowboy mode. Cowboys use only dual pistols, can't wear armor or use laser sights. Cowboy mode is switching automatically when all the requirements are met. Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats commits. Failed to load latest commit information. View code. INI: v9.
Version History In this document all references to config file ScrnBalance. The one who dies first, loses. Mid-game difficulty changes are allowed on a test map. No need to survive until the end of the wave anymore.
Code execution optimization. Replaced ReplaceText calls with Repl since the former is an UnrealScript function slow while the latter is a native one. Set it to false for vanilla behavior where you cannot decapitate a Bloat while your noobie teammates is body-spamming him Reduced Siren Vortex Pull strength on Hard and below.
Made Crawlers lighter. Now it is easier to push them. You can even stomp Crawlers to kill them. Zed spawning can be fine-tuned for each map via multiple config options. Added DebugZedSpawn console command which draws zombie volumes where zed spawned. Check the default ScrnMapInfo. Used by a variety of mission maps. Due to people not changing package names when they edited them, a newer version conflicts with the older whitelisted version causing mismatch errors when players try to join servers.
Recommended for hosters only. Clients should not install this file. Disables automatic reloading on non-single shot weapons. You must press reload on Pipebombs to use the next one. The author made a newer updated version was called 'Items Remover' but this is not whitelisted.
The versions in the game have been altered so these original version plays differently. The FN Fal was left out when remaking these weapons for their official release. A modified Moss 12 Shotgun with charge handle from the Uncharted game series. Allows players to spawn with the Moss 12 in their inventory. You must use a different mutator to add the weapon to the shop.
Reskin of the LAR into a retro ornate Winchester. Once a player plays with this mutator or joins a server that is using this, the weapon will remain reskinned until the game is closed. Reskin of the Handcannons into a golden alternative.
It keeps a statistic of various events that happen to you or that you trigger in a game and displays the tallies in a tab on the in game menu. Is the predecessor to KFStatsX. Mutator that allows you to play as Top Gear's The Stig.
Uses a outdated method, should instead be used as a client-side skin mod. Replaces the AK with a custom Golden version. This is not the same as the DLC version. Adds the Hunting Rifle to the trader.
The original mutator is outdated but the weapon itself is white listed. You must use a different mutator to re-add the weapon to the shop.
This mutator lets you edit weapon priorities and create a custom group of weapons for each perk. Everything can be done via the GUI that is added to the in-game menu. Press 'configure mutators' to change the options. This mutator redesigns the buy menu in the trader, modifying the quick perk change icons into filters. These filters are used to reduce the weapon list to perk specific weapons, so the weapon list is not always filled with the entire selection.
Adds options to disable auto-reload and to make the reload animation interruptible.
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